inside you always've groups of five or so. Take all medpacks and flashbang (-ap) grenades you can at mission loadout and some jazz or cram too. If you killed smugglers very last fight before return trip can be dicy because it's like 5v10 and there isnt much good cover without cluster♥♥♥♥. Also, remember to stand in a cover that protects your front rather than your back, as getting flanked will nullifies the cover bonus. Even if you get hit, it won't be a critical strike. It allows for a nice "shoot at sight", which is extremely useful.Įdit : Remember to take cover (you should see a shield symbol). Should you have the Overwatch ability, use it. In doing so, you'll be the one in defensive position, while most of the enemies will be standing in the open. What you should do is take position in a room, send one character forward to taunt enemies, run backward, and wait for them to charge in. Trying to crush your enemies will be impossibly hard, as it implies recklessly charging in, when all your characters are weak and outnumbered. Since I always play on Very Hard, False Flag is the 2nd hardest run as it's really early in the game. Problem is doing so will increase the amount of run done (which in turn increases enemies and allies stats). Gotta admit, I always do False Flag after doing the Lodge and the Sewers in order to get extra karma. How much karma did you put into Body, Strength/Quickess/Spellcasting/Conjuring? (Select the correct one)
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